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  • Season Two
  • Ice Station Santa
  • Moai Better Blues
  • Night of the Raving Dead
  • Chariots of the Dogs
  • What’s New, Beelzebub?
also known as Sam & Max Beyond Time and Space
Developer: Telltale Games
Publisher: Telltale Games and Gametap (online), Atari (retail)
Designers: Brendan Q. Ferguson, Dave Grossman, Steve Purcell
Composers: Jared Emerson-Johnson
Voices: David Nowlin (Sam), William Kasten (Max)
Engine: Telltale Tool
Platforms: PC, Mac, Wii, 360, iPad
First release: November 8, 2007 – April 10, 2008 (episodes), March 8, 2010 (retail)
Control: Point and click

Join the Freelance Police for a second season of adventure, crime fighting, and chaos. Sam & Max Beyond Time and Space starts with a giant robot attack and never lets up, taking our valiant crime fighters on a gut-wrenching mission from the North Pole to Easter Island, from outer space to Hell and back. Babies will dance. Mariachis will sing. A giant battle robot will trash the streets. And when their friends are caught in the middle, Sam & Max risk their very souls to set things right.


Hot off the heels of Sam & Max Season One, Telltale were hard at work on the duo’s next adventures. Just around six and half months after the last episode, the first episode of season two – Ice Station Santa – was being released to the world. Despite this quite short gap between releases, Telltale were able to add in some new features into their ‘tool box’ such as widescreen monitor support, a hint system, mini-games and the ability to make the character run. On top of this, presentation in both the character animation and title and menu screens saw improvements.

Also known as ‘Beyond Time and Space’, this is certainly where the season heads to throughout the season, with Sam & Max mending the Christmas they ruined, landing on Easter Island and discovering lost babies, stopping Jurgen in his German castle, finding out just what significance a happy birthday has, and paying a visit to a certain pain in Hell. Each episode has an individual case, but there are a few plot threads that are stranded throughout them all, especially as the season draws to a close in episode four and five where all is explained.

As well as the obvious return of both Sam and Max, characters such as (but not limited to) Bosco, Sybil, Abe and Jimmy make a reappearance, albeit it in certain different situations than before. Bosco has kitted out his store with new devices, and due to the street being trashed, Sybil’s has been transported over next to Stinky’s diner – which also marks a key new location and character, as well as the first ever appearance of Flint Paper in a Sam & Max game, having only been referenced in Hit the Road and seen in the comic books.

Keeping to a fixed schedule, episode one was released in November, the second in January and the rest following on a month from there. Whereas Season One had the episodes being released a week in advanced before even appearing on Telltale’s site, this time around the gap was reduced to one day and saw each episode being released on both the second Thursday and Friday of each month. This was a tight, fixed schedule which interestingly wasn’t retained in Telltale’s future releases (Strong Bad, Wallace & Gromit, Tales of Monkey Island).



eurogamerlogoEurogamer (PC) – And so the second episodic adventure with Sam & Max comes to a close. The final episode – What’s New, Beelzebub? – is very much of a piece with the previous entries in this season. That’s to say that it’s exquisitely written, packed with some of the best humour ever seen in games, but curiously disappointing as an actual game … Sam & Max Season 2 still offers a thoroughly enjoyable adventure, provided you value jokes over puzzles. I love these characters, and I love Telltale’s ambition for finding new ways to deliver classic gameplay.

gamespotlogo Gamespot (PC) – Santa going postal, staking an emo vampire, and taking the Soul Train to hell are just a few of the insane moments crammed into Telltale Games’ absolutely hilarious Sam & Max Season Two … Each episode can be played through in just a couple of hours, although you would be best advised to drag out the experience and check out everything you can click on for the extra laughs. This series is a great example of how much creativity, intelligence, and humor can still be poured into this classic genre.

ignlogo IGN (PC) – The humor and story elements have really become stronger this season … Setting aside the issue of humor and character, the Sam & Max series is still married to the standard adventure game format. Players will enter a scene, look for items to use, use those items and then progress to the next scene. There’s a fine line between paying homage to tradition and just going through the motions and, perhaps because of their focus on humor and story-telling, the developers here seem to be relying on a less inspired sort of puzzle design.