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	<title>Sam &#38; Max.co.uk &#187; 301</title>
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		<title>The Penal Zone price reduced on iPad</title>
		<link>http://samandmax.co.uk/2011/01/the-penal-zone-price-reduced-on-ipad/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-penal-zone-price-reduced-on-ipad</link>
		<comments>http://samandmax.co.uk/2011/01/the-penal-zone-price-reduced-on-ipad/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 22:43:09 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[season three]]></category>
		<category><![CDATA[301]]></category>
		<category><![CDATA[ipad]]></category>

		<guid isPermaLink="false">http://samandmax.co.uk/?p=2916</guid>
		<description><![CDATA[<img src="http://samandmax.co.uk/wp-content/uploads/2011/01/301ipad_news.png" alt="" title="301ipad_news" width="100" height="124" class="alignleft size-full wp-image-2917" /> Telltale Games have reduced the price of <i>The Penal Zone</i> on the iPad to £1.79/$2.99 until February 10. The first episode of season three was first launched on Apple's iPad platform on April 3 for £5.99/$9.99, so this is more than a 40% discount over the RRP.

However, the following four episodes were never to be seen on the iPad and there appears to be no imminent plans to rectify their absence, so you may be better off buying the package as a whole on PC, Mac or PSN.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2917" title="301ipad_news" src="http://samandmax.co.uk/wp-content/uploads/2011/01/301ipad_news.png" alt="" width="100" height="124" /> Telltale Games have reduced the price of <em>The Penal Zone</em> on the iPad to £1.79/$2.99 until February 10. The first episode of season three was first launched on Apple&#8217;s iPad platform on April 3 for £5.99/$9.99, so this is more than a 40% discount over the RRP.</p>
<p>However, the following four episodes were never to be seen on the iPad and there appears to be no imminent plans to rectify their absence, so you may be better off buying the package as a whole on PC, Mac or PSN.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Penal Zone out now</title>
		<link>http://samandmax.co.uk/2010/04/the-penal-zone-out-now/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-penal-zone-out-now</link>
		<comments>http://samandmax.co.uk/2010/04/the-penal-zone-out-now/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 18:59:01 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[season three]]></category>
		<category><![CDATA[301]]></category>

		<guid isPermaLink="false">http://samandmax.co.uk/?p=1851</guid>
		<description><![CDATA[<img class="size-full wp-image-1852 alignleft" title="penalrelease_news" src="http://samandmax.co.uk/wp-content/uploads/2010/04/penalrelease_news.png" alt="" width="100" height="124" />The wait is over, folks! The first episode of <em>The Devil's Playhouse</em> is out, seeing an evil General Skunkape landing in Sam &#38; Max's street and bent on collecting all the psychic toys. It's up to you to steer Sam &#38; Max along in their adventure and find these toys before the power-hungry space ape does.

<em>The Penal Zone</em> is available for PC, Mac and PSN. Head on over to your '<a href="http://www.telltalegames.com/mytelltale/" target="_blank">My Telltale</a>' page to download the episode if you've already bought it - if not, get right on it, you'll be missing out. <a href="http://samandmax.co.uk/2010/04/301-the-penal-zone-review/" target="_blank">Our review</a> empowers you.]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1852 alignleft" title="penalrelease_news" src="http://samandmax.co.uk/wp-content/uploads/2010/04/penalrelease_news.png" alt="" width="100" height="124" />The wait is over, folks! The first episode of <em>The Devil&#8217;s Playhouse</em> is out, seeing an evil General Skunkape landing in Sam &amp; Max&#8217;s street and bent on collecting all the psychic toys. It&#8217;s up to you to steer Sam &amp; Max along in their adventure and find these toys before the power-hungry space ape does.</p>
<p><em>The Penal Zone</em> is available for PC, Mac and PSN. Head on over to your &#8216;<a href="http://www.telltalegames.com/mytelltale/" target="_blank">My Telltale</a>&#8216; page to download the episode if you&#8217;ve already bought it &#8211; if not, get right on it, you&#8217;ll be missing out. <a href="http://samandmax.co.uk/2010/04/301-the-penal-zone-review/" target="_blank">Our review</a> empowers you.</p>
]]></content:encoded>
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		<title>301: The Penal Zone Review</title>
		<link>http://samandmax.co.uk/2010/04/301-the-penal-zone-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=301-the-penal-zone-review</link>
		<comments>http://samandmax.co.uk/2010/04/301-the-penal-zone-review/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 16:50:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[301]]></category>

		<guid isPermaLink="false">http://samandmax.co.uk/?p=1696</guid>
		<description><![CDATA[<img class="size-full wp-image-1852 alignleft" title="penalreview_news" src="http://samandmax.co.uk/wp-content/uploads/2010/04/penalreview_news.png" alt="" width="100" height="124" />There's only a couple of hours left until <i>The Penal Zone</i> will be making a worldwide launch, and you've probably already got it on pre-order. If you haven't, what are you doing? If you need a bit of convincing, continue this article to read our thoughts on the first episode of <i>The Devil's Playhouse</i>.

If you want a quick summary, it's good. Very good. You should probably get it.

<P align="center"><b><a href="http://samandmax.co.uk/2010/04/301-the-penal-zone-review/">Read on »</a></b></align>]]></description>
			<content:encoded><![CDATA[<h4 style="text-align: center;"><strong>Sam and Max: The Devil&#8217;s Playhouse, Episode One &#8211; The Penal Zone (PC)<br />
</strong></h4>
<table border="0">
<tbody>
<tr>
<td><strong>POSITIVE</strong></p>
<p>Psychic powers add a new dimension; improved presentation across the board; emotive, lively characters; funnier than past games</td>
<td><strong>NEGATIVE</strong></p>
<p>Some locations seem tacked on; a couple of bugs</td>
</tr>
</tbody>
</table>
<p>It’s been two years since we last saw Sam &amp; Max in their devilish season two finale. They’re back again for a five-part episodic adventure, <em>The Devil’s Playhouse</em>, and I was in anticipation to see where Telltale Games would take the franchise next. After eleven episodes of point and clickery, some of the gameplay was beginning to wear a bit thin, and I think we’d all had our fair share of the recycled locations. Enter <em>The Penal Zone</em>. It refreshes the series and breathes a fresh spark of life into our favourite dog and rabbity-thing detective duo.</p>
<p>It’s clear from the beginning that Telltale is keen to allow new players to feel comfortable jumping right in to the action. We’re greeted by a black-and-white (bar a red rose) narrator, explaining the premise and bringing us to a tutorial segment: General Skunkape, a power mad space gorilla, is after all the psychic toys in the universe. Somehow, Sam &amp; Max have found their way behind the bars on his ship, and the narrator steps you through the basic mechanics to help you escape. Soon the action cuts and it’s revealed you were just playing Max’s vision of the future. Yeah, he can do that kind of thing now. Skunkape lands on Earth in the present, and he sets out to locate all the toys, leaving Sam and Max to beat him at his own game and sending him back to the Penal Zone. This crazy premise matches Sam &amp; Max perfectly, and I found myself laughing at more of the jokes than I usually do, especially when they head in a different direction than you thought they were going.</p>
<p>The toys are the new mechanic for this season, future vision and teleportation being the main players in <em>The Penal Zone</em>. For the first time ever you get to control Max, entering his mind and controlling his sight from a first person perspective. The future vision toy, as its name suggests, allows Max (and Sam, somehow) to see what is approaching. This is used to great effect to create puzzles, letting you work backwards from seeing the solution and trying to figure out how to get to that stage – or in some cases, stop it from happening. Teleportation cleverly comes in to play later on in the game, letting you warp through space to any phone’s telephone number you have. Although it allows for puzzles of its own, it also eliminates backtracking and lets you switch to a different location at the ring of a phone.</p>
<div id="attachment_1786" class="wp-caption aligncenter" style="width: 640px"><a href="http://samandmax.co.uk/wp-content/uploads/2010/04/301review1full.jpg"><img class="size-full wp-image-1786  " title="Exploring the baffling inner  psyche of Max where everything is a little bit quirky" src="http://samandmax.co.uk/wp-content/uploads/2010/04/301review1.png" alt="" width="630" height="200" /></a><p class="wp-caption-text">Exploring the baffling inner psyche of Max where  everything is a little bit quirky</p></div>
<p>As seen in Telltale’s two previous developments, <em>Wallace &amp; Gromit</em> and <em>Monkey Island</em>, direct control has taken over from a full point-and-click control scheme. Although people stuck in their own ways may sneer at the change, give it a chance and you’ll see how utterly better it is. Not only does it allow for more cinematic camera angles, you get the feeling you’re controlling exactly where Sam goes. No longer do you click and watch him stroll across, now <em>you</em> make his every move. There are a variety of control schemes at your command: first is using the keyboard to steer and the mouse to click on objects and interact with them, which I found to be the best option. Second is the ability to operate everything with your mouse, clicking and then dragging in the direction you want Sam to walk, but this feels clunky and awkward. You can also plug in a gamepad to drive with the thumbstick and select with the buttons, an option that works fine and that those more at home on consoles will prefer.</p>
<p>For the first time in any Sam &amp; Max game, you really get a sense that they actually live in a city. A new map feature allows you to drive to other locations in the neighbourhood, no longer tying you down to the street. You don’t just jump in the DeSoto and find yourself inside somewhere; you’ll see Sam &amp; Max driving, then park outside and continue from there. It’s used fairly effectively towards the end of the game in a clue finding segment laid out across the city’s shops. However, although there are different fronts to the stores, I felt a slight twinge of disappointment when you don’t actually get to go inside them. Even if it was just a small interior with a basic design, waiting outside while you see Sam &amp; Max go in detracts from the enjoyment slightly.</p>
<p>The streets of New York have seen their cleanliness stripped away, presenting a dirtier interpretation similar to that found in the original Steve Purcell comics. There’s graffiti climbing up every building and grit occupies each corner. Wherever you look there’ll be vermin scrambling around, like a rat swimming through a sewer, a fat pigeon lurking on a roof or a cockroach scuttling along a table. And although there aren’t people wandering in the background, trains and cars zoom past to create a bustling atmosphere. Along with making it feel more mucky and industrial, these details bring everything to life and give the illusion you’re in a place that is actively inhabited.</p>
<div id="attachment_1792" class="wp-caption aligncenter" style="width: 640px"><a href="http://samandmax.co.uk/wp-content/uploads/2010/04/301review2full.jpg"><img class="size-full wp-image-1792 " title="Stinky's makes a return,  sporting a new lick of paint to keep things fresh" src="http://samandmax.co.uk/wp-content/uploads/2010/04/301review2.png" alt="" width="630" height="200" /></a><p class="wp-caption-text">Stinky&#39;s makes a return, sporting a new lick of  paint to keep things fresh</p></div>
<p>Also taking a leaf from the comics are the character’s more expressive and varied movements. All the new animations, ranging from Sam’s pronounced grin or Max’s furrowing brow, make everyone far livelier than they were before. It’s such a joy to watch that I felt inclined to leave the subtitles off, an adventure gaming first for me. Overall presentation across the board is equally as impressive. Fans will be in their element when the new opening sequence rolls, and Max’s inner psyche is a sight to behold – when entering his mind random stock images will flash up, and bizarre objects float around the environment. A new Mass Effect-inspired dialogue selector now just shows the subject of the line you’re selecting, with the options becoming greyed out to show when you’ve exhausted it.  All of this is stunningly brought to life using Telltale’s update graphics engine, now capable of real time shadows and updated textures.</p>
<p>As is to be expected in any Telltale title, the audio is stellar. All the new characters are given suitably awesome voices, my favourite being the Brain’s light and whimsical tones. David Nowlin and William Kasten return to voice Sam and Max respectively, with Nowlin definitely finding his stride, ditching some of the dry delivery found in the past in favour of a punchier delivery. Jared Emerson-Johnson and his team provide wonderful music yet again, almost subconsciously playing along in the background and submerging you in the action. The only minor quarrel is a bug during the opening credits sequence which causes the intro theme to be played at a low volume, although this may be fixed in the final release.</p>
<p>There’s really very little to fault with <em>The Penal Zone</em>. This is exactly the type of episode I was hoping for, bringing some new mechanics into play and sprucing everything up. As long as the next four episodes don’t fall down the recycled content trap that entangled the previous seasons, it looks like we’re in for a very exciting ride in <em>The Devil’s Playhouse</em>. Welcome back, little buddies.</p>
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		<title>The Penal Zone gameplay, concepts and wallpapers</title>
		<link>http://samandmax.co.uk/2010/03/the-penal-zone-gameplay-concepts-and-wallpapers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-penal-zone-gameplay-concepts-and-wallpapers</link>
		<comments>http://samandmax.co.uk/2010/03/the-penal-zone-gameplay-concepts-and-wallpapers/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 22:51:38 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[season three]]></category>
		<category><![CDATA[301]]></category>
		<category><![CDATA[steve purcell]]></category>

		<guid isPermaLink="false">http://samandmax.co.uk/?p=1535</guid>
		<description><![CDATA[<img class="alignleft size-full wp-image-1536" title="penalzone_news" src="http://samandmax.co.uk/wp-content/uploads/2010/03/penalzone_news.png" alt="" width="100" height="124" />The media train is in full force for The Devil's Playhouse, with gameplay footage appearing on <a href="http://uk.gamespot.com/ps3/adventure/samandmaxthedevilsplayhouse/videos.html?mode=all" target="_blank">Gamespot</a>. The four videos all show gameplay footage from the beginning of the game, one with an interview with Telltale's Will Armstrong on top. Over on <a href="http://www.giantbomb.com/quick-look-ex-sam-max-the-devils-playhouse/17-2141/" target="_blank">Giant Bomb</a>, they have posted a "Quick Look EX" a thirty minute walkthrough of the game's opening (an early build) by Armstrong and Chuck Jordan. If you haven't realised, there'll be spoilers.

Along with the screenshots previously released, there are also four new pieces of concept art show characters Sal and Papierwaite, and a museum and lab location. These, along with the trailer, can be viewed on <a href="http://samandmax.co.uk/games/telltale/season-three/" target="_self">our page</a> for The Devil's Playhouse.

With all this new media out there, it's a perfect opportunity to kit out your computer with some great wallpapers. So head over to our <a href="http://samandmax.co.uk/downloads/" target="_self">downloads</a> page to bring your desktop to life with high resolution backgrounds.

Finally, the <a href="http://www.avclub.com/articles/avc-at-gdc-10-an-interview-with-former-lucasarts-a,39139/" target="_blank">A.V. Club</a> conducted an interview with Steve Purcell to talk games. Speaking of interviews, we've got one coming up with Steve too. <a href="http://samandmax.co.uk/2010/03/ask-steve-purcell-your-question/" target="_self">Go here</a> to ask your question to him - closing this Monday.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1536" title="penalzone_news" src="http://samandmax.co.uk/wp-content/uploads/2010/03/penalzone_news.png" alt="" width="100" height="124" />The media train is in full force for The Devil&#8217;s Playhouse, with gameplay footage appearing on <a href="http://uk.gamespot.com/ps3/adventure/samandmaxthedevilsplayhouse/videos.html?mode=all" target="_blank">Gamespot</a>. The four videos all show gameplay footage from the beginning of the game, one with an interview with Telltale&#8217;s Will Armstrong on top. Over on <a href="http://www.giantbomb.com/quick-look-ex-sam-max-the-devils-playhouse/17-2141/" target="_blank">Giant Bomb</a>, they have posted a &#8220;Quick Look EX&#8221; a thirty minute walkthrough of the game&#8217;s opening (an early build) by Armstrong and Chuck Jordan. If you haven&#8217;t realised, there&#8217;ll be spoilers.</p>
<p>Along with the screenshots previously released, there are also four new pieces of concept art show characters Sal and Papierwaite, and a museum and lab location. These, along with the trailer, can be viewed on <a href="http://samandmax.co.uk/games/telltale/season-three/" target="_self">our page</a> for The Devil&#8217;s Playhouse.</p>
<p>With all this new media out there, it&#8217;s a perfect opportunity to kit out your computer with some great wallpapers. So head over to our <a href="http://samandmax.co.uk/downloads/" target="_self">downloads</a> page to bring your desktop to life with high resolution backgrounds.</p>
<p>Finally, the <a href="http://www.avclub.com/articles/avc-at-gdc-10-an-interview-with-former-lucasarts-a,39139/" target="_blank">A.V. Club</a> conducted an interview with Steve Purcell to talk games. Speaking of interviews, we&#8217;ve got one coming up with Steve too. <a href="http://samandmax.co.uk/2010/03/ask-steve-purcell-your-question/" target="_self">Go here</a> to ask your question to him &#8211; closing this Monday.</p>
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		<title>The Devil&#8217;s Playhouse launching April 15</title>
		<link>http://samandmax.co.uk/2010/03/the-devils-playhouse-launching-april-15/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-devils-playhouse-launching-april-15</link>
		<comments>http://samandmax.co.uk/2010/03/the-devils-playhouse-launching-april-15/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:08:42 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[season three]]></category>
		<category><![CDATA[301]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://samandmax.co.uk/?p=1503</guid>
		<description><![CDATA[<img class="alignleft size-full wp-image-1507" title="devilsdate_news" src="http://samandmax.co.uk/wp-content/uploads/2010/03/devilsdate_news.png" alt="" width="100" height="124" /><a href="http://uk.ps3.ign.com/articles/107/1076816p1.html" target="_blank"></a>

<span style="color: #800000;">The following link and article contains minor plot spoilers. Look away if you're overly sensitive.</span>

<a href="http://uk.ps3.ign.com/articles/107/1076816p1.html" target="_blank">IGN</a> have posted up an article on their site with a first look at the new season of Sam &#38; Max from the GDC 2010 show floor. The series will be simultaneously launching for the PC, Mac and PS3 on April 15. According to the article, the episode opens with Sam &#38; Max being held captive by General  Skunkap and having to make use of a disembodied alien brain to escape. We will be guided through the story by a Rod Serling-style narrator who will appear now and again to intersperse narration. There's less emphasis on inventory use this time round, and instead "Max now has psychic powers like telepathy and the ability to transform  into inanimate objects". The article also mentions Sam having a notebook which contains references about returning characters and mission objectives, presumably for players who are new to the franchise.

With five episodes in total, the season will be sold at $29.99 for the full set, with PlayStation 3 owners being able to pre-order from the console's download service. If you order through the Telltale site for PC and Mac, you'll gain access to an exclusive board on the forums to chat with developers. Keep your eyes on the site, more details can be expected in the very near future.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1507" title="devilsdate_news" src="http://samandmax.co.uk/wp-content/uploads/2010/03/devilsdate_news.png" alt="" width="100" height="124" /></p>
<p><span style="color: #800000;">The following link and article contains minor plot spoilers. Look away if you&#8217;re overly sensitive.</span></p>
<p><a href="http://uk.ps3.ign.com/articles/107/1076816p1.html" target="_blank">IGN</a> have posted up an article on their site with a first look at the new season of Sam &amp; Max from the GDC 2010 show floor. The series will be simultaneously launching for the PC, Mac and PS3 on April 15. According to the article, the episode opens with Sam &amp; Max being held captive by General Skunkap and having to make use of a disembodied alien brain to escape. We will be guided through the story by a Rod Serling-style narrator who will appear now and again to intersperse narration. There&#8217;s less emphasis on inventory use this time round, and instead &#8220;Max now has psychic powers like telepathy and the ability to transform into inanimate objects&#8221;. The article also mentions Sam having a notebook which contains references about returning characters and mission objectives, presumably for players who are new to the franchise.</p>
<p>With five episodes in total, the season will be sold at $29.99 for the full set, with PlayStation 3 owners being able to pre-order from the console&#8217;s download service. If you order through the Telltale site for PC and Mac, you&#8217;ll gain access to an exclusive board on the forums to chat with developers. Keep your eyes on the site, more details can be expected in the very near future.</p>
]]></content:encoded>
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		<title>A round-up of tidbits</title>
		<link>http://samandmax.co.uk/2010/03/a-roundup-of-tidbits/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-roundup-of-tidbits</link>
		<comments>http://samandmax.co.uk/2010/03/a-roundup-of-tidbits/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 18:30:21 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[season three]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[301]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[mac]]></category>

		<guid isPermaLink="false">http://samandmax.co.uk/?p=1394</guid>
		<description><![CDATA[<img class="alignleft size-full wp-image-1395" title="bath_news" src="http://samandmax.co.uk/wp-content/uploads/2010/03/bath_news.png" alt="" width="100" height="124" />More happens round here than just interviews. While we are all patiently (or not) awaiting the announcement of season three, some small pieces of news have been dropping here and there. They've all been posted up over on our <a href="http://twitter.com/samandmaxUK" target="_blank">Twitter</a>, but for those not paying attention, here's what's been going down.

<span style="color: #333399;">»</span> On February 22nd <a href="http://g4tv.com/thefeed/blog/post/702725/new-sam-and-max-season-will-be-called-sam--max-the-devils-playhouse.html" target="_blank">G4TV</a> showed off season three's logo and mentioned they'd have an exclusive interview with Telltale's CEO Dan Connors. They also said that "big Telltale news is happening in a couple of days". Still waiting on the video and the announcement.

<span style="color: #333399;">»</span> The ESRB, a video game rating board, put up their rating of The Penal Zone (episode one) and gave it E10+ along with revealing it would be coming to the PS3. There was a description which explained the reasoning behind this rating (as is standard by the ESRB), but it was later pulled at Telltale's request.

<span style="color: #333399;">»</span> After a lengthy and close battle against Strong Bad's Cool Game for Attractive People, Sam &#38; Max won the Mac vote on <a href="http://www.telltalegames.com/macgames" target="_blank">Telltale's site</a>. This means that they will be the next game to be ported over to the Mac platform.

<span style="color: #333399;">»</span> And finally, there's a new feature that has been added to the right hand sidebar of the site. Go look! It shows a random quote from Sam or Max every time you load a page. If you've got a quote you want to see, <a href="http://samandmax.co.uk/contact/" target="_blank">contact us</a> and up it'll go.

That's all for now! With Telltale attending the <a href="https://www.cmpevents.com/GD10/a.asp?option=H&#38;V=13&#38;MgEid=5929&#38;X=1" target="_blank">Game Developers Conference</a> from March 9-13, it can be expected that more Sam &#38; Max news is on its way very soon. Keep your eyes here to be kept in the know.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1395" title="bath_news" src="http://samandmax.co.uk/wp-content/uploads/2010/03/bath_news.png" alt="" width="100" height="124" />More happens round here than just interviews. While we are all patiently (or not) awaiting the announcement of season three, some small pieces of news have been dropping here and there. They&#8217;ve all been posted up over on our <a href="http://twitter.com/samandmaxUK" target="_blank">Twitter</a>, but for those not paying attention, here&#8217;s what&#8217;s been going down.</p>
<p><span style="color: #333399;">»</span> On February 22nd <a href="http://g4tv.com/thefeed/blog/post/702725/new-sam-and-max-season-will-be-called-sam--max-the-devils-playhouse.html" target="_blank">G4TV</a> showed off season three&#8217;s logo and mentioned they&#8217;d have an exclusive interview with Telltale&#8217;s CEO Dan Connors. They also said that &#8220;big Telltale news is happening in a couple of days&#8221;. Still waiting on the video and the announcement.</p>
<p><span style="color: #333399;">»</span> The ESRB, a video game rating board, put up their rating of The Penal Zone (episode one) and gave it E10+ along with revealing it would be coming to the PS3. There was a description which explained the reasoning behind this rating (as is standard by the ESRB), but it was later pulled at Telltale&#8217;s request.</p>
<p><span style="color: #333399;">»</span> After a lengthy and close battle against Strong Bad&#8217;s Cool Game for Attractive People, Sam &amp; Max won the Mac vote on <a href="http://www.telltalegames.com/macgames" target="_blank">Telltale&#8217;s site</a>. This means that they will be the next game to be ported over to the Mac platform.</p>
<p><span style="color: #333399;">»</span> And finally, there&#8217;s a new feature that has been added to the right hand sidebar of the site. Go look! It shows a random quote from Sam or Max every time you load a page. If you&#8217;ve got a quote you want to see, <a href="http://samandmax.co.uk/contact/" target="_blank">contact us</a> and up it&#8217;ll go.</p>
<p>That&#8217;s all for now! With Telltale attending the <a href="https://www.cmpevents.com/GD10/a.asp?option=H&amp;V=13&amp;MgEid=5929&amp;X=1" target="_blank" class="broken_link">Game Developers Conference</a> from March 9-13, it can be expected that more Sam &amp; Max news is on its way very soon. Keep your eyes here to be kept in the know.</p>
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